Seeing it
The same moment, before and after.
Each of these is one frame of the game, held still and photographed twice by the recompilation app itself: once with the original look, the console's own 320 by 240 at four by three with no texture pack and no traced lighting, and once with ray traced lighting at high settings and the OoT Reloaded texture pack, widened to fill the screen. Same place, same moment, same everything else. Drag across a picture to wipe between them.
- Pairs
- 48
- Places
- 7
- Both looks
- One download
- Captured on
- Version 0.4.0
Before and after
One download, both pictures.
The original look is not a separate build, and choosing the new one does not lose it. It is a few rows in the settings: Resolution at Original, Aspect ratio at Original 4:3, Texture pack Off and Ray traced lighting Off, and the recompilation app draws the game as the console did. Set them back and you have the after. Switch between the two whenever you like, once you have installed it.
The Fire Temple
Lava and torches are the only lights, and the original could only paint what they do.
Captured on version 0.4.0
Captured on version 0.4.0
Captured on version 0.4.0
Captured on version 0.4.0
Captured on version 0.4.0
Captured on version 0.4.0
Captured on version 0.4.0
Captured on version 0.4.0 Hyrule Field and Lake Hylia
Out in the open, under a real sun.
Captured on version 0.4.0
Captured on version 0.4.0
Captured on version 0.4.0
Captured on version 0.4.0
Captured on version 0.4.0
Captured on version 0.4.0
Captured on version 0.4.0
Captured on version 0.4.0
Captured on version 0.4.0 The Temple of Time and the market
Stone, a checkered floor, and light from a doorway or a window.
Captured on version 0.4.0
Captured on version 0.4.0
Captured on version 0.4.0
Captured on version 0.4.0
Captured on version 0.4.0
Captured on version 0.4.0
Captured on version 0.4.0
Captured on version 0.4.0
Captured on version 0.4.0
Captured on version 0.4.0
Captured on version 0.4.0
Captured on version 0.4.0 Below ground
Dark rooms, lit from the floor.
Captured on version 0.4.0
Captured on version 0.4.0 Kakariko Village
Walls, cliffs and a tree, and the shadows each of them throws.
Captured on version 0.4.0
Captured on version 0.4.0
Captured on version 0.4.0
Captured on version 0.4.0
Captured on version 0.4.0
Captured on version 0.4.0 Inside Jabu-Jabu
One fight, four moments. The bars are the game's own, while it targets.
Captured on version 0.4.0
Captured on version 0.4.0
Captured on version 0.4.0
Captured on version 0.4.0 The forest and the Deku Tree
Where Navi and the fireflies are most of the light there is.
Captured on version 0.4.0
Captured on version 0.4.0
Captured on version 0.4.0
Captured on version 0.4.0
Captured on version 0.4.0
Captured on version 0.4.0
Captured on version 0.4.0 Move the cursor over the picture to magnify it.
Tap the picture to magnify. Drag to move the glass, tap the glass to put it away.
Still filling up
More is coming.
More photographs, of more of the game, and video as well. This page is new and there is a lot of the game left to show. What the recompilation app itself is getting next is on the roadmap.
How these were made
The recompilation app takes both halves itself.
The recompilation app has a comparison shot, in its Debugging menu. Pressed during play, it holds the game on the frame it is drawing, so nothing moves and nothing is left to chance, and photographs it with the player's own settings. Then it gives the renderer the original look, waits for the picture to settle, photographs the same frame again, and puts the settings back. Nothing was walked to twice, and nothing was posed.
There is no filter on them and no editing. They are the size of the window they were taken in, with only the window's own border cut away, which is why the interface is still in shot.